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Head and Foot

One game, many possibilities

Players engage playfully with native animals. Three game variants are used.

Variant 1 Memory game:

It contains 12 matching pairs. Each pair consists of a depicted track and the corresponding animal card.

Variant 2 Charades:

One person draws the frog: “Ribbit!”. Another person guesses the sound.

Variant 3 Who belongs together

Players look at their card face down and then imitate the depicted animal. Now it’s time to find a partner. Frog to frog, horse to horse — until all pairs have found each other.

Practical tip:

The two variants “Charades” and “Who belongs together” are also suitable as a circle game or, in a more active form, as a movement activity. Whether played with sounds or pantomime can be varied.

Educational objectives:

  • Getting to know native animals and their tracks through playful matching.
  • Promoting memory skills by memorizing the cards in the “Memory” variant.
  • Bridging language barriers by speaking in animal sounds.
  • Promoting nonverbal communication by playing silently.
  • Promoting gross motor skills and joy of movement by pantomimically imitating animal movements.
  • The “Who belongs together” variant offers a sense of achievement for every child, as everyone finds their partner.
  • Supporting self-confidence through imitating the animals and the sense of achievement.

The right game for anywhere

Whether in kindergarten, at home or on the go — it doesn’t matter, Head and Foot always fits. It can be played flexibly alone, in pairs or in large groups. Included are 24 playing cards from 12 matching pairs, instructions and an answer card.

Track reading. Building language bridges. Role-play fun. That is Head and Foot from KRAFT.

Technical details

Head and Foot

Age of:

3 years

Age up to:

10 years

Manufacturer information:

KRAFT GmbH, Von-Humboldt-Straße 9, 74592 Kirchberg, info@kraft-lernen.de

650-140_anleitung_kopf_fuss

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